Introduction:
Dead by Daylight is a popular asymmetrical multiplayer game developed by Behaviour Interactive. In this game, players can choose to play as a survivor or a killer. The objective of the survivors is to escape the killer and the objective of the killer is to sacrifice all the survivors. Dead by Daylight has gained a massive following since its release and continues to receive regular updates and patches.
The latest patch, Update 5.0.0, brings a lot of changes to the game including improvements to animations, new survivor perks, changes to the map, and much more. In this article, we will be going over the patch notes for Dead by Daylight Update 5.0.0 in detail.
Animations:
The animations in Dead by Daylight have always been a point of contention for players. In Update 5.0.0, Behaviour Interactive has made significant improvements to the animations to make them feel more responsive and fluid. Here are some of the changes made to the animations in Dead by Daylight:
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Vaulting Animation:
The vaulting animation has been updated to make it feel more responsive. The animation now starts earlier and finishes later, making it easier for players to predict when they will be safe from the killer. This change should make vaulting feel more consistent and less frustrating for survivors.
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Pallet Drop Animation:
The pallet drop animation has also been updated to make it feel more responsive. The animation now starts earlier and finishes later, making it easier for players to time their pallet drops and avoid getting hit by the killer. This change should make pallet looping feel less frustrating for survivors.
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Killer Animations:
The animations for the killers have also been updated to make them feel more responsive. The animations for attacking and grabbing survivors have been improved to make them feel more fluid and less jarring. This change should make playing as a killer feel more satisfying and less frustrating.
Survivors:
In addition to the animation changes, Update 5.0.0 also brings new survivor perks and changes to existing survivor perks. Here are some of the changes made to the survivor perks in Dead by Daylight:
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Buckle Up:
The Buckle Up perk has been reworked to make it more useful. Previously, the perk allowed players to see the auras of other survivors when they were being healed. Now, the perk allows players to see the auras of all injured survivors, not just the ones being healed. This change should make Buckle Up a more useful perk for survivors.
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Calm Spirit:
The Calm Spirit perk has also been reworked to make it more useful. Previously, the perk reduced the chances of crows flying around survivors. Now, the perk also reduces the chances of survivors triggering the Doctor’s static blast and the Hag’s traps. This change should make Calm Spirit a more useful perk for survivors, especially when facing certain killers.
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Inner Strength:
The Inner Strength perk has been buffed to make it more powerful. Previously, the bonus allowed players to heal themselves in a locker after cleansing a totem. Now, the perk also allows players to heal themselves in a locker after completing a generator. This change should make Inner Strength a more useful bonus for survivors, especially when playing solo.
Map Changes:
Update 5.0.0 also brings changes to the maps in Dead by Daylight. Here are some of the changes made to the maps:
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Coal Tower:
The Coal Tower map has been reworked to make it more balanced for both survivors and killers. The layout of the map has been changed to make it easier for survivors to navigate and more difficult for killers to trapped survivors.
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Blood Lodge:
The Blood Lodge map has also been reworked to make it more balanced. The layout of the map has
Animation Changes:
- Fixed an issue that caused the Huntress’ hatchets to appear incorrectly when thrown.
- Fixed an issue that caused the Plague’s Vile Purge animation to not always play correctly.
- Fixed an issue that caused the Ghost Face’s Stalk animation to sometimes appear choppy.
- Improved the animation transitions for various survivor and killer actions.
- Improved the visual effects for specific killer abilities, such as the Demogorgon’s Shred and the Nurse’s Blink.
Survivor Changes:
New Survivor – Felix Richter:
- Added a new survivor, Felix Richter, to the game.
- Felix comes with three unique perks:
- Desperate Measures: When healing other survivors, you gain bonus healing progress for each injured, hooked, or dying survivor.
- Visionary: Reveals the aura of the next generator that is within your proximity after repairing a generator.
- Built to Last: Increases the lifespan of item add-ons by a certain percentage.
Survivor Perk Changes:
- Decisive Strike: The wiggle timer has been reduced from 4/3.5/3 seconds to 3 seconds at all tiers.
- Urban Evasion: The movement speed while crouching has been increased from 90%/95%/100% to 100% at all tiers.
- Inner Strength: The amount of time required to cleanse a totem has been reduced from 16 seconds to 14 seconds at all tiers.
Survivor Item Changes:
- Flashlight: The blind duration has been increased from 2 seconds to 2.5 seconds.
- Med-Kit: The base charges have been increased from 16 to 18.
- Toolbox: The base charges have been increased from 80 to 100.
Killer Changes:
New Killer – The Trickster:
- Added a new killer, The Trickster, to the game.
- The Trickster’s power is the “Showstopper,” which allows him to rapidly throw knives at survivors in quick succession.
- The Trickster comes with three unique perks:
- Starstruck: Survivors within your terror radius suffer from the Exposed status effect for a certain amount of time after you carry a survivor.
- Hex: Crowd Control: When a generator is completed, all survivors within your terror radius suffer from the Oblivious status effect for a certain amount of time.
- No Way Out: When the exit gates are powered, survivors suffer from the Exposed status effect for a certain amount of time.
Killer Perk Changes:
- Thrilling Tremors: The duration of the perk has been increased from 8/10/12 seconds to 10/12/14 seconds.
- Pop Goes the Weasel: The regression amount has been increased from 25%/30%/35% to 30%/35%/40%.
Killer Add-On Changes:
- Iridescent Shards: The amount of time that a survivor is oblivious after being hit with the killer’s basic attack has been increased from 20 seconds to 30 seconds.
Map Changes:
- The Ormond map has been reworked and improved.
- Various small changes have been made to other maps to improve gameplay balance.
Miscellaneous Changes:
- The maximum blood points that can be earned in a single match have been increased from 32,000 to 36,000.
- The amount of time that the endgame collapse timer takes to reach 0 has been increased from 3 minutes to 4 minutes.
- The amount of time that the hatch stays open after being revealed has been increased from 10 seconds to 12 seconds.
- The amount of time that a survivor
conclusion
the Dead by Daylight Update 5.0.0 brings a host of changes to the game, including improvements to animation, new survivor and killer perks, and a reworked map. The animation improvements make gameplay smoother and more responsive, while the new perks provide players with fresh strategies to try out.
The new survivor, Yun-Jin Lee, adds a new level of diversity to the game’s roster, while the new killer, The Trickster, offers a unique and deadly playstyle. The reworked map, The Game, offers a fresh take on an old favorite, with new pathways and obstacles for survivors to navigate.
Overall, the Dead by Daylight Update 5.0.0 is a welcome addition to the game, offering a mix of quality-of-life improvements and new content to keep players engaged. Whether you’re a seasoned veteran or a newcomer to the game, there’s something here for everyone to enjoy.